I'm a Computer Science graduate of Chemnitz University of Technology. After acquiring my degree I took advanced courses at Technical University of Munich, while working part time for Siemens. My Bachelor's thesis "Object Localization from 3D Point Clouds" was a contribution to the audiovisual laboratory at Chemnitz University.
I am a native German speaker, also fluent in English and have a good knowledge of Russian.
The IT-Blog — siegel.work/blog
Development of the blog's own PHP-based Content Management System, including an SQL-Database for user statistics and UX improvement. Experience with Google AdSense.
Audio & Video Laboratory (Publication)
"Realisation of an Audio & Video Laboratory for Precise Object Localisation and Tracking" for the 29th Conference on Electronic Speech Signal Processing at Ulm University. Publisher: TUDpress, Dresden. Authors include: Manthey, Hussein, Erler, Siegel and Kowerko.
Object Localization from 3D Point Clouds (Bachelor's thesis)
This thesis is about a software solution for the localization of objects (mainly loudspeakers) within the audiovisual laboratory of the junior professorship Media Computing at Chemnitz University of Technology. Two methods of localizing objects have been implemented and evaluated.
Internal and External Storage (Paper)
This paper is the result of a seminar about the mobile operating system Android. The focus is on the principals of understanding and using storage in Android and the usability of mobile applications.
NetWars - An Assembly Code Game
A student team project during which I managed my group in an agile development process. Also, I wrote the backend code for the RedCode-Assembly editor and parser in Java.
Mathematics of Cryptology (Paper)
Before entering university, during the last year at my computer science specialized school (Abitur at BSZ Oelsnitz) I wrote this paper about RSA by Rivest, Shamir and Adleman.
3D-Snake (Computer Game)
The Snake concept began with arcade games during the 1970s and the goal of the game is to eat as may game items as possible without biting your own snake body. My implementation of the old concept, 3D-Snake is not just a 3D looking version of Snake, but from level two on, players have to navigate through all the three directions of a cube.